![]() ![]() How can you control a ruck or maul? How should scrums work? Can knock-ons work realistically in a simulated environment with AI? I would probably run a mile if I were asked to develop a new rugby game. Mapping those rules to game mechanics give you so many things to consider. There’s a simple reason for this it’s a complex game with so many intricate rules that bringing all of the different elements of the sport to a game is not easy. ![]() There are new football games every single year, but rugby is a sport that’s been hit and miss when transferred to the world of videogames. ![]()
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